![]() This is a long trek through Siberia on snowmobile and ATV with Sam hopping off when necessary to explore points of interest. The best example of this is the third level, Siberiade. The level structure is half open-world, half directed level, with a start and end point clearly defined and a path from one end to the other, but a lot of room to go wandering along the way. Sometimes exploring just turns up an empty field, other times it nets extra ammo and equipment, and sometimes there’s even a bonus objective with a special reward at the end. A yellow diamond marker always shows where the next checkpoint is, making it easy to go exploring knowing that you won’t be tripping over any of the main objectives. The initial landing area, for example, proceeds as a beach for a while before the trail leads up a hill to a large snowy plain with a couple of industrial compounds. ![]() While Siberian Mayhem is only five levels, they’re huge and packed with secrets. The entire Serious Sam menagerie shows up over the course of Siberian Mayhem‘s five massive levels, but not before you’ve got the armament to handle the big creatures. The soldiers are soon backed up by the tougher gnaar and laser-firing robo-mechanoids, flying drones and of course the headless kamikazes. The pistol is soon joined by the shotgun and AK-74MX, both of which make taking out the increasingly deadly enemy swarms more satisfying. The initial enemies are the standard grunts, relatively harmless so long as you keep moving, and the starting area doesn’t give the slightest hint of the hordes to come. The game opens with Sam on a boat, landing on the Russian shore armed only with a pistol. The main Serious Sam games have always been pure-action FPS and Siberian Mayhem is no different. Overall the plot is no more complicated than that “Serious” Sam Stone is in Russia and there’s a whole lot of alien monstrosities out to stop his trek across Siberia. ![]() Like the rest of the Serious Sam games there’s no heavy continuity to keep away new players, but if you have played Serious Sam 4 then there are a few story elements you’ll recognize. The gap in Sam’s travel itinerary has finally been plugged with Serious Sam: Siberian Mayhem, which is a stand-alone adventure that chronologically would fit somewhere between the last couple of levels of Serious Sam 4. Serious Sam has fought through large chunks of everywhere, from Egypt to Europe to Central and South America, but in all the years he’s battled alien overlord Mental’s forces the fight had never gotten to Russia. The thing about an invasion of Earth is that it’s not confined to a single country, or even continent.
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